I'm going to do a series of Top Tens in Warhammer
This Installment...
Top 10 Things that Annoy Me About WAR10. Limited Available Trainers
IC/Altdorf and Viper Pit/Sigmars are the only places to respec in the game outside of T1 makes no sense. Also, not only that but in City instances you can respec in your spawn your Mastery but not your RR and in LOTD you can respec your RR but not your mastery... wtf is with that, it makes no logical sense!
9. Cave In
An Offensive 4s knockdown on a 20 cooldown that has no requirement other then a great weapon. The Black Guard requires a shield AND block and gives you an extra second, granted that I think is retarded as well 5s or 4s knockdowns are stupid, no KD should be more then 3 s and that should be only in the hands of Defensive Tanks
8. Healers Only Being Able to cleanse limited Debuffs
All healers should be able to cleanse the same shit, not this mamby pamby 'oh i can't cleanse cuz I'm a zealot'
7. White Lion Pet AI
This is horrible, unreliable and has been since day one. Why Mythic hasn't fixed this yet is beyond me. The WL would be an awesome class if the pet mechanic actually did something to aid the class rather then (for the most part) hinder it's ability to be functional in group play.
6. Terribad Weekend Scenario choices
Last while.. Black Fire Basin, Blood of Black Carin?! These were horrible SCs that ppl wanted gone in the first place only bringing them back reminds us how much we hated them.
Why not bring Logrens Back and let us mount up so ppl can't dodge the fight so easily, what happened to Reikland Hills, Howling Gorge, Grovood Caverns those were decent SCs for the most part (well Caverns was somewhat annoying but at least there was always a fight to be had)
5. Spawn Guards
Pulling, Punting etc into guards is old. Some players can't kill anything except for cheap shit like that. Granted I have pulled into guards many times but I only do it when spawn camped by a double premade and we are all pugs just to break up the stupidity. Every SC needs a set up like EC does, no spawn camping possible, just portal in and everyone has 5s of immunity and then it's on.
Not to mention also Spawns are not ballanced anyway. You can take a lot of SCs and see that it's easier for one side to Spawn Camp another or guards react differently..
Norden Watch
Order Spawn is a slope, guards aggro super easy, long punts into guards. Destro spawn is easier to break out from but is a long stretch where you have no terran advantage and Order can just wait back well out of range of any Destro punt
Reikland Factory
Same deal
Serpant's Passage
Relatively fair but Destro's guards don't react to any aggro. Someone can get pulled or punted right into them and nothing happens. Order aggros easier, not by much. This is why I like SP anyway, the guards relatively even and spawn is fair.
Isha's Will
Even
Battle for Praag
Even? Order has more guards at the front of their spawn then Destro does.
Caledor Woods
Order has a much wider spawn cliff face to work with and their guards are right on the edge while many Destro guards are way way in the back out of range of any fight. The Destro spawn is far more narrow as well but has more rock faces to LoS so I suppose that's fair enough.
4. Pistol Whip
As a player of a 59 WH Pistol Whip and Heartseeker are glaringly overpowered in my book. No knock down should hit this hard. In many instances on my WH I was getting nearly 2k crits on Pistol whip and that is in conq/invader gear with mediocre weapons. Not only that, but combined with FP you can pull this kd off anywhere for butt loads of dmg and pretty much burst through any target not in heavy armor to a sizeable advantage. Perhaps even worse is the fact that WHers get too much defensive abilities (Magnus, Repel and Declare) that if something goes wrong they can panic out of it.
3. DPS Healers (AM/Shaman especially)
Healing archtypes shouldn't be putting out the damage that they are capable of putting out. An Archmage has the ability to roll with 2 punts 4 dots a heal debuff an aoe snare that debuffs their dmg type, an M1 bubble for like almost 4k silence and a channel dot that ticks for 1k a pop not to mention can heal themselves rez others and buff their groups resistances. Shaman are similar minus dots but have all sorts of kiting abilities that make them almost impossible to catch for any melee damaging class. While the trade off might be squishieness all one needs is a modest ability to kite or just find a nice comfortable place to snipe from and you just can wrack up renown and kills without any effort what-so-ever.
2. No Snare Immunity
Currently snares are broken to the point in which many stack. IBs Knights and other tanks are putting out so many snares (and AoE Snares) that it is crippling MDPS in a way that it is makign it impossible for them to get on any soft targets of priority. Now, I can break a snare or root for 10s every minute, but other then that I am snared. I can charge, get myself back to normal speed 14s out of every minute which gives me 24s out of 60. This might sound reasonable but because Snares have no immunity I can be KD and or punted at the same time to eliminate the effectiveness of my Root/Snare break and or Charge.
Snares need to be looked at, especially now with the stacking of it. Either give an automatic 5s snare immunity (which I think is fair) or lessen the time you get snared from an ability. This perma-snare bullshit has got to stop.
Partily I'll admit that most Destro tanks on Badlands are horrible with their CC because 80% of them are Chosen and they just want to
LOLRAVAGE spam their way to victory (and seldom do they actually contribute anything to the victory)
1. Bright Wizard Utility and CC Abilities
No way on Earth should a class with this much damage out put get this much CC without sacrificing anything
SDR - 100 foot knockdown? Please.
Firecage - AoE Root on an instant cast
Withering Heat - Channel Dot with a snare from range?!
Mage Bolt - M1 Knockback
Cauterize - Remove any debuff... wtf
I don't know the name but they also get a heal debuff an AP drain
now some of this you have to spec for... so what. This plus a shitty BW can crit you for 8k in 1 time stamp if they actually know how to rotate and do it all from 100 ft away while you try to get close to them. Oh I pull you... nope KD, kite dot you up Sear is 1.5s Pyro is 2s and you're dead.
Not saying Sorc's don't have their retarded shit also, but Bws just have way too much and if anyone tells you that BW and Sorc are balanced then they are smoking drugs.
I'd love to hear back from readers as to what Annoys them in game the most!