Please fix Badlands
This is getting out of control with the amount of crash to character screens. You introduce a 6v6 SC like so many have asked and %25 of the time you take the que you crash. You're lucky your Quitter Debuff isn't attaching itself or you'd be lossing a lot of customers right after a patch, remember what that felt like?
I haven't noticed the crashes on Iron Rock at all, it's been pretty bad on Badlands to the fact that I log on my toons here, crash trying to zone or get into a scenario and then just log off. Why play when the game has absolutely no flow due to crashes and half the time you crash it takes 5 to 10 minutes to get back into the damn game.
Fix it.
Signed Kruelhand
Saturday, August 28, 2010
Friday, August 27, 2010
Are You New?
Are you new to the Marauder class?
You might be, just fresh at 40 and wondering where the hell the fun went when i was in T3 roflstomping everyone. What happened to my class, my damage, my gear?! I sympathize my mutated friends, and I felt your pain once. In fact I felt it far far worse then you do now, for when I turned 40 Marauders were the worst class in this game (Magus were better yes), when the AoE nerf hit Marauders we were basically useless until our Mechanic was finished and Savagery was buffed because of it, we now had something to offer.
However lately I've seen a lot of new Marauders running around on some servers, new because I can tell they are new by playstyle and gear. Also some new people on Badlands to the class sending me tells asking about things and basically complaining. The WAR forums are full of Marauders crying and complaining.
Honestly if you are considering a Marauder you should know what you are getting into and it basically comes down to this....
The Marauder is not a burst DPS class, it isn't a class that you play to see big huge crits or flashy numbers. It is a DPS class, it is a class that offers great assistance in groups with debuffs and has killing power. In small warfare we excel since we are more difficult to kill then the other Melee DPS, we have a great single target pull and you should also claim the main assist.
Marauder targets are the easiest to kill as an assister (if you assume they are in savagery). Once you get on my target it is down 1640 armor 164 wounds 123 toughness within 3 attacks. I embrace my debuffs and accept them as useful and sure the DPS isn't Choppa like but I hold my own out there dmg wise and I kill shit.
If you want to play a class that has 1 button easymode roflstomp then the Marauder is not for you, that's all there is. You can play a Sorc, and have fun blowing shit up. My Sorc is almost rr60 and it is OP. Is my Marauder OP, no. But for what it is, you should try it out.
You might be, just fresh at 40 and wondering where the hell the fun went when i was in T3 roflstomping everyone. What happened to my class, my damage, my gear?! I sympathize my mutated friends, and I felt your pain once. In fact I felt it far far worse then you do now, for when I turned 40 Marauders were the worst class in this game (Magus were better yes), when the AoE nerf hit Marauders we were basically useless until our Mechanic was finished and Savagery was buffed because of it, we now had something to offer.
However lately I've seen a lot of new Marauders running around on some servers, new because I can tell they are new by playstyle and gear. Also some new people on Badlands to the class sending me tells asking about things and basically complaining. The WAR forums are full of Marauders crying and complaining.
Honestly if you are considering a Marauder you should know what you are getting into and it basically comes down to this....
The Marauder is not a burst DPS class, it isn't a class that you play to see big huge crits or flashy numbers. It is a DPS class, it is a class that offers great assistance in groups with debuffs and has killing power. In small warfare we excel since we are more difficult to kill then the other Melee DPS, we have a great single target pull and you should also claim the main assist.
Marauder targets are the easiest to kill as an assister (if you assume they are in savagery). Once you get on my target it is down 1640 armor 164 wounds 123 toughness within 3 attacks. I embrace my debuffs and accept them as useful and sure the DPS isn't Choppa like but I hold my own out there dmg wise and I kill shit.
If you want to play a class that has 1 button easymode roflstomp then the Marauder is not for you, that's all there is. You can play a Sorc, and have fun blowing shit up. My Sorc is almost rr60 and it is OP. Is my Marauder OP, no. But for what it is, you should try it out.
Monday, August 23, 2010
Alts part 3
Since the patch and the Double Renown weekend I haven't logged onto my Marauder for more then 20 minutes to make pots for my Sorc who has gone from rr54 to rr58 since the patch. Not only that but was going from Conq and a few DP pieces to Tyrant in 2 tovl runs which was pretty funny.
I really like aspects of the Sorc class, mostly the unreal damage possibilities. I get my rotation off (Chillwind - Word of Pain- Doombolt - Gloomburst) and if the target isn't dead in those 4 spells I still have ID and HoR. It's silly how much damage, and sure the class is squishy, wayyyyyy to squishy for my tastes which makes me go back to my Marauder (even though I play a fairly squishy build).
What I want is to get things rolling back on the Marauder and really see what this Sovereign gear can do. Sadly with the renown weekend everyone was on alts (myself included) getting their RR up. I'm fine with alts, no problem. But a Main is a Main and I want to play mine at least a reasonable amount of time.
I dusted off my WH for a few scens yesterday before I had to take off for an overnight gig and refreshing to have a melee dps that can so easily burst out so much dmg. I wish it was better geared, and I might take my PvE efforts to that class to get him some DP and Tyrant.
I really like aspects of the Sorc class, mostly the unreal damage possibilities. I get my rotation off (Chillwind - Word of Pain- Doombolt - Gloomburst) and if the target isn't dead in those 4 spells I still have ID and HoR. It's silly how much damage, and sure the class is squishy, wayyyyyy to squishy for my tastes which makes me go back to my Marauder (even though I play a fairly squishy build).
What I want is to get things rolling back on the Marauder and really see what this Sovereign gear can do. Sadly with the renown weekend everyone was on alts (myself included) getting their RR up. I'm fine with alts, no problem. But a Main is a Main and I want to play mine at least a reasonable amount of time.
I dusted off my WH for a few scens yesterday before I had to take off for an overnight gig and refreshing to have a melee dps that can so easily burst out so much dmg. I wish it was better geared, and I might take my PvE efforts to that class to get him some DP and Tyrant.
Thursday, August 5, 2010
1.3.6 Kruelhand Build
1.3.6 is tempting me to resub based on some testing with a new build and the new Offensive Sovereign options with the Land of the Dead 5 piece set for accessories. Granted I understand that a lot of people do not do PvE, or don't farm that shit to get the gear, but it is the best gear so it's up to you if you want to sacrifice some time in a PvE Instance. You won't get the same results without the 5 piece set, you'd get similar with 3 pieces with the Ring/Cloak combo, easier to obtain.
Ok so this may seem strange, but I'm basing it off the fact that Deadly Clutch is broken and Exhaustive Strikes is sub-par. I'm giving you my gear, renown build and my Mastery build, tactics all that.
Character Build
Renown Build
Gear was All points Offensive Sovereign (Helm, Shoulders, Chest, Belt, Gloves and Boots. 4 Glyphs and the Back piece from ToVL) Strength talismans across the board except Melee Power and Melee Crit (in appropriate slots) and 2 RR75 Scenario Crit weapons. This gave me around 1060 strength 350+ weapon skill 3k+ armor with pot toughness is low (160ish) and wounds iw just shy of 8.4k with a wounds liniment (you can go crit of melee power, up to you).
This gave me a damage bonus of 321 with the 6 piece bonus proc, which coupled with Mutated Aggressor timed right = some very tasty Burst, certainly nothing like Marauder's are used to on the live game. The Proc is up a lot also, it will proc off your Savagery dot, Rend application or even jagged edge. It is up I'd estimate upwards of %40 of the time.
This gives me more damage to my Cutting Claw, Draining Swipes especially which are sort of key to DPS in this build. With this set up at %50 life I was getting 2k crits with Thunderous Blows, 1.5ks on Draining Swipes (combined) and 1k main hand auto attacks. I got up to 2.7k with an armor debuff'd TB at 1k health. All these against medium armor'd White Lion (3.3k armor). The real juice was coming off the armor debuff'd auto attacks. At rr80 with the Sav tree max I get a 1640 armor debuff which is half the armor of any White Lion, I'd say seeing crits for 1k on some 2handed tanks would be common place with this build after you debuff their armor and then smack them with Draining Swipes for a nice little spike to dmg, then TB would be back up (as you should really open all the time with it) and you should be looking at some nice single target damage.
I don't know how Brutality is fairing on the PTS, my theory is that it's still trash, although I would imagine that Guillotine is hitting pretty hard with GI up. Either way I'm still convinced that tree is beyond useless at the moment except for a sub-spec for Savagery.
I am currently spec'd into this build live and will be trying it out over the coming days to see how it does with the current game as it ought to be viable.
Ok so this may seem strange, but I'm basing it off the fact that Deadly Clutch is broken and Exhaustive Strikes is sub-par. I'm giving you my gear, renown build and my Mastery build, tactics all that.
Character Build
Renown Build
Gear was All points Offensive Sovereign (Helm, Shoulders, Chest, Belt, Gloves and Boots. 4 Glyphs and the Back piece from ToVL) Strength talismans across the board except Melee Power and Melee Crit (in appropriate slots) and 2 RR75 Scenario Crit weapons. This gave me around 1060 strength 350+ weapon skill 3k+ armor with pot toughness is low (160ish) and wounds iw just shy of 8.4k with a wounds liniment (you can go crit of melee power, up to you).
This gave me a damage bonus of 321 with the 6 piece bonus proc, which coupled with Mutated Aggressor timed right = some very tasty Burst, certainly nothing like Marauder's are used to on the live game. The Proc is up a lot also, it will proc off your Savagery dot, Rend application or even jagged edge. It is up I'd estimate upwards of %40 of the time.
This gives me more damage to my Cutting Claw, Draining Swipes especially which are sort of key to DPS in this build. With this set up at %50 life I was getting 2k crits with Thunderous Blows, 1.5ks on Draining Swipes (combined) and 1k main hand auto attacks. I got up to 2.7k with an armor debuff'd TB at 1k health. All these against medium armor'd White Lion (3.3k armor). The real juice was coming off the armor debuff'd auto attacks. At rr80 with the Sav tree max I get a 1640 armor debuff which is half the armor of any White Lion, I'd say seeing crits for 1k on some 2handed tanks would be common place with this build after you debuff their armor and then smack them with Draining Swipes for a nice little spike to dmg, then TB would be back up (as you should really open all the time with it) and you should be looking at some nice single target damage.
I don't know how Brutality is fairing on the PTS, my theory is that it's still trash, although I would imagine that Guillotine is hitting pretty hard with GI up. Either way I'm still convinced that tree is beyond useless at the moment except for a sub-spec for Savagery.
I am currently spec'd into this build live and will be trying it out over the coming days to see how it does with the current game as it ought to be viable.
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