
Three Topics I want to address in todays writing, thus this may be a long blog. So bare with me :-)
The Tyrant
Last night, after farming ToVL for the last 3 or 4 months, and trying to farm it since release my completely Epic ToVL group and I went on a regular run through the forrests of the Vulture Lord's palace. We got purged and no one showed up, Boss 6 bugged and we had to reset and Boss 7 did some weird ass shit that you always see. One thing was different however, the DPS Helm dropped and I won it.
YES!!
Full Tyrant, yes I have everything from TOVL Except for a Library page and while I would love to have that %5 crit weapon that comes from the fruits of that labour I honestly could not give a Rat's ass about going back in there on this toon. There are too many good players in DN that need some Tyrant so unless it is demanded of me, Kruelhand will not go into ToVL again and it is time to get my Sorc warded and start my Chosen through there regularily. I'm very pleased to have all 6 pieces. I'll be swapping out as I go along because I don't have enough Dark Promise to really get a strong DP/Tyrant combo going. Right now I'll stick with the DP boots and belt, the rest Tyrant with the 5 piece set of jewls.
City Testing
Tonight is the RVR-City test on the PTS which I will be attending unless I get bumped out for someone else (entirely possible). The best of Iron Rock's Black Listed Guild will be there and they work a lot with Art Supplies, so I honestly do not know what to expect, nor would I expect them to want to take a Marauder now that we've been nerf'd into a horrible position. Either way, I don't really care about loosing a RVR Test fight to a bunch of rr80's in full Sovereign/Tyrant combination. What I am interested in is the new mechanic and seeing how things are going to go. This is such a badly needed change for this game that I can see it really resurrecting it for a lot of people who have grown tired of it's hopeless end game. Mythic is lucky their PvP mechanics are so good or else this game really would have died a year ago.
ES Nerf
After testing the new AP Drain Tactic on the PTS yesterday I am unhappy to say that Marauders have been nerf'd down to where we were about 8 months ago. This is bad, and while Order rejoices in the thought of no more AP drain from Marauders I am utterly disappointed.
I played this Marauder starting in December 2008. Since then the Marauders were nerf'd every single patch one way or the other. The real kicker was the epic AOE Nerf which made Marauders basically a Joke of a class and you never saw them anywhere. Some minor DMG buffs later and a reworking/finishing of the mechanic saw Marauders stronger, competative with other weaker classes instead of easy kills. The AP Regen Bug was fixed and then suddenly Marauders were the bane of all of Order.
Now, as I've said on the forums I do believe ES was Over Powered and yes it needed to get a nerf. Did it need to be made utterly useless? No, you kill a valid play style with the way it works now and Marauders now have to find a way to move forward with lackluster DPS abilities, marginal survivability and all we have is the Single Target Pull and 3 decent debuffs (Cutting Claw, Draining Swipes and Thunderous Blows, all sec required).
In the end, I've gotten rid of ES in anticipation of having to relearn new builds of this class. Savagery to me is still the best option in any situation with or without an AP drain build. I'm trying a Parry build right now, it is so far proving effective. We shall see.
Anyway that's all for now, have a great day.
